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Virtual
Impact (VI) is an innovative new 3D Windows-based PC game that is
outside the box from other sims.
One could call it a cross between a sports match and a
space combat game. The
player uses a ship, called an “impactor,” to maneuver a cue
ball through 3D space by firing small balls at it.
The impactor must take control of the ball and knock it
into various targets, which are guarded by drones.
The drones protect these targets much like a goalie in a
soccer match does. The
object of the game is to complete campaign missions by destroying
targets, without letting the drones take the cue ball.
Virtual Impact is an
artificial reality whose physical laws are slightly different from
those of your world. You
access this reality from your terminal screen and cause chaos in
this otherwise causal universe.
Targets consist of multifarious arrays of elements that
explode in an exhilarating burst of color and motion when the cue
ball collides with them. The
behavior of these elements
is controlled by realistic physics modeling, and it is common for
the screen to come to life with hundreds of kinetically charged
objects in response to simple actions performed by the user.
During
game play, drones will try to steal the cue ball. The impactor
starts out with three cue balls, and the game ends when none are
left. There is no way
to shoot at the drones, just as in soccer, the players don't shoot
the goalie, nor does the goalie fire back.
The game is about controlling the ball.
The
demo comes with a tutorial and two arcade-style games, along with
the first campaign mission and one instant action world.
Also included are previews of the remaining missions and
instant action worlds. The
paid version has five campaigns and three instant action worlds.
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