Previous

 

Home

Download Demo

Buy Now

Screen Shots

Support

About Us

Drones

Interceptors640x480.jpg (44090 bytes)There is no life in this reality.  All objects are fully automated by the sim, and any intelligent machines receive their instructions from the master intelligence that guides it.  Therefore, the ships are unmanned drones.  Drones protect targets and form a symbiotic relationship with them: targets enjoy protection from the drones, while the very existence of the drones depends on the targets.  This is achieved in two ways.  Certain targets are life sources for a given drone.  For example, destroying life source targets will destroy their corresponding drone.  Other targets, however, determine fighting power for the drones.  As more elements are eliminated from these targets, the associated drone grows increasingly aggressive, becoming stronger and more difficult to defeat.

Retrievers640x480.jpg (57689 bytes)A given drone may have one set of targets as its life source and a different set of targets determining its fighting power.  In addition, a given set of targets may serve as life source for one drone and determine fighting power for another.  Drones and targets form clustered systems called Target-Drone Systems (TDSs).  The life source and fighting power relationships between the targets and drones vary with each TDS.  You must discover the nature of each TDS assignment so that you can choose the best strategy for attack.  To complicate matters, some of these systems are timed.

Dumpster640x480.jpg (35220 bytes)Two types of drones exist: interceptors and retrievers.  Interceptors fire projectiles at the cue ball, attempting to deflect it away from the targets they guard.  You cannot shoot the interceptors, nor can the interceptors shoot you, just as in soccer, the goalie and the other players would never shoot each other.  This game is about controlling the cue ball.

 

Retrievers, looking like a cross between garbage trucks and hover crafts, attempt to use their magnets to seize your cue ball and throw it into a dumpster.  If a retriever succeeds in capturing it, your impactor becomes equipped with a set of bulldozer jaws, enabling you to regain it before it reaches the dumpster.  If the retriever deposits your cue ball in the dumpster, however, it is lost forever, and you must use another one from your reserves.  The sim begins with three cue balls and ends when none are left.  Spare cue balls appear at certain parts of each mission, when key objectives are achieved.

 

 

 

 

 

 

Previous